Mutant Year Zero: Seed of Evil

I worked as a Junior Technical Artist at The Bearded Ladies during the development of Mutant Year Zero: Seed of Evil. Contributing throughout the pipeline from concepting to modeling, texturing, rigging, animation, vfx and implementation, with my main responsibilities; particles and shaders.

Here are some of the things I got the pleasure to work on during the project!

Special thanks to my talented colleagues and good bearded boys:
Kalle Söderberg
Oscar Bodin
Anton Kazakov https://www.artstation.com/kazakovanton
Gabriel Von Gertten https://www.artstation.com/zedekiel

Seed of Evil - Selma's Tree Caster FX

Seed of Evil - Big Khan's Ground Pound FX

Wooden building - Master blend material for vertex painting dirt, frost and peeling paint.

Wooden building - Master blend material for vertex painting dirt, frost and peeling paint.

I also worked on the base material for the pod ghouls. The amount of bark is dynamic and controllable with a parameter.

I also worked on the base material for the pod ghouls. The amount of bark is dynamic and controllable with a parameter.

I worked on the small pods through the whole pipeline - from concept to implementation with FX and animation.

I worked on the small pods through the whole pipeline - from concept to implementation with FX and animation.

Mesh from scratch, concept to implementation - the tree pods.

Mesh from scratch, concept to implementation - the tree pods.

Mesh from scratch - the gate at the boat locks.

Mesh from scratch - the gate at the boat locks.

Mesh from scratch - the escape ships.

Mesh from scratch - the escape ships.

I also did a bit of 2D work for the posters at the arcade.

I also did a bit of 2D work for the posters at the arcade.

Mutant Year Zero: Seed of Evil | Expansion Trailer | PS4