STUDENT GAMES

Blob Swiper

Casual Mobile Game | TGA / King Gamejam 2019

A mobile game developed by a team of 4 people in 2 days during the TGA / King Gamejam 2019. Winner of the "Best Game" category.

Artist: Clara Lindblad Åman
Technical Artist: Viktor Pramberg
Programmer: Robin Widegren
Level Designer: Hanna Mårtensson

Carnival Carnage

Party Game | 8th Game Project

4 Programmers | 1 Game Artist | 2 Technical Artists

Developed during 9 weeks, full time, at The Game Assembly.

My contributions:

  • All character models, textures and materials
  • All animations
  • Skinning of characters
  • Hazards models, textures and materials
  • Majority of environment and prop models
  • All environment and prop textures and materials
  • Menus
  • Project Coordinator

Axl Eration

First Person Shooter | 7th Game Project

5 Programmers | 2 Level Designers | 3 Game Artists | 2 Technical Artists

Developed during 10 weeks, half time, at The Game Assembly.

My contributions:

  • All enemy models, textures and materials
  • Player FPS-arms and weapon
  • All animations
  • Skinning of enemies
  • Projectiles
  • Enemy and player concept art
  • Project Coordinator

SAVE GAME: Return of the Deadline

Space Shooter | 5th Game Project

5 Programmers | 2 Level Designers | 3 Game Artists | 2 Technical Artists

Developed during 10 weeks, half time, at The Game Assembly.

My contributions:

  • Concept art
  • Interactables
  • Environment art
  • Project Coordinator

Riverboat Miner

Top-Down Adventure | 4th Game Project

5 Programmers | 2 Level Designers | 3 Game Artists

Developed during 6 weeks, half time, at The Game Assembly.

My contributions:

  • Player, enemy and npc concept art
  • All player, enemy and npc art and animation
  • All particles
  • Intro and outro cutscene art
  • Menu art
  • Group name and logo

Kirby's Inferno

Platformer | 3rd Game Project

5 Programmers | 2 Level Designers | 3 Game Artists

Developed during 8 weeks, half time, at The Game Assembly.

My contributions:

  • All animation
  • All particles
  • Enemies (based on concept)
  • Projectiles and pick-ups
  • Menus and credit screen
  • Concept art
  • Research and planning of animation pipeline
  • Scrum master