Neon Raiders

I worked as a Technical Artist and Lead VFX Artist at The Bearded Ladies during the early development and vertical slice of Neon Raiders. Contributing within the areas of:

• VFX creation and implementation
• Leading, planning and organizing VFX
• Shaders/materials
• Destruction
• Blueprint scripting
• Art pipeline exploration and development
• Shader support for GUI
• Tools used for VFX
• Tools for Environment Artists

The ship's star map, expanding upon player proximity.

The ship's star map, expanding upon player proximity.

Peephole shader for seeing through objects such as walls.

Peephole shader for seeing through objects such as walls.

Shaders and effect work throughout the world of Neon Raiders.

Shaders and effect work throughout the world of Neon Raiders.